

You’re fighting The Patriarch’s wild kids. You’re taking care of bad people and making it safer for those who just want to live in peace.

So far, your adventures in Colorado feel more homey. In Wasteland 2, you end up dealing with an evil AI and another nuke. What’s more, after you figure this out and capture him, he sticks to it in jail, even after you both know the accent is a fake. You end up finding a cassette that shows it’s all a fake - the recording has him practicing the accent, and when he fails, you hear him complaining in an even worse Texan drawl. He affects a Scottish persona, with an accent cheesier than Scotty’s and an outfit to match. My favorite laugh so far might be MacTavish. And that’s what I love about the humor it’s important, but it doesn’t detract from the game, its mechanics, and its design. As you go down into the tunnels underneath the mall, you find not just a silly band of baddies but also a good dungeon to crawl through. It turns out this place is under siege by a gang that dresses up as clowns and turns pigs into bombs. He speaks in a horrible accent out of the worst bloodsucker flicks. He’s a grotesque, obese play on a vampire lord. You end up clearing out the lower levels of a mall for this area’s capo, Flab the Inhaler. The Bizarre stands out as a bastion of this silliness. I’m long past the “the world is ending, we have to save it” stories that emphasize drama over laughs. This is the sort of humor I live for in RPGs (and in books, TV, and movies as well. InXile peppers Wasteland 3 with exploding pigs, bad accents, silly puns, and weird foes with bad outfits (along with the shrink grenades). I don’t remember any of the battles in Wasteland 2 feeling this tactical. What’s nice about this set up is that I was able to take advantage of cover, lay down fire to protect for my close-in fighters, and take out the enemy on the top level, all while feeling like I had the tools to do so. By the time I had chewed my way through the henchmen, I got to the main baddie with three characters still alive, and the dead one happened only because I left her exposed to melee attacks. You also face some foes on the ground below, but a few well-placed rockets, blowing up an oil drum, or other strategies pay off. Thankfully, you have a great deal of cover (concrete barriers, empty oil drums, and more) to help you advance as the villains fire away. The baddies are on a higher level, with two ramps on either side of the map leading to their perch. Your party starts in a chokepoint, which widens as you make progress. I dig one encounter in the remains of a mall parking lot. Chewing away at a wall with your machine gun makes an enemy more vulnerable without forcing you to expose your adventurers. You can also destroy a great deal of cover. InXile has thrown cover in strategic points around battlefields in a manner that both makes sense and is exploitable - I’ve been able to find some fantastic killzones thanks to the layout of some encounters. While I did lose some troops a few times, I didn’t feel like I was a group of grunts storming no-man’s land getting mowed down by machine guns. Wasteland 3 feels better-tuned at earlier levels. The foes come across as too powerful to me. My everlasting takeaway from Wasteland 2 is that despite it being a fantastic RPG, the turn-based combat is too challenging at lower levels. Here’s what I think after more than 10 hours with Wasteland 3. From there, you clean up the mess, build up your forces, and learn just what’s happening in the Rockies these days. And all of them, to paraphrase Hank Hill, just ain’t right. He needs your help with his kids, all who want to take over his rulership over Colorado Springs and the surrounding area. But a powerful person reaches out to offer your succor - the Patriarch, the leader of Colorado. The Arizona Rangers are in shambles after defeating the Cochise AI and setting off a nuke. It picks up where Wasteland 2’s story leaves off. It’s on PC, PlayStation 4, and Xbox One, and it’s the final RPG from the studio’s independent days of funding projects on Kickstarter, before Microsoft acquired it in 2018.

This encounter is just one example of the wild, wooly West that awaits you in the postapocalyptic Colorado in Wasteland 3, InXile’s latest entry in the series. MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.
